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3D Printed Ball Jointed Doll Figure Project

My Goal:
- To create a male BJD in my own personal style/aesthetic - a mature-looking MSD/YOSD sized sculpt. Eventually Id love to print him in SD size someday but I am limited by my 3D Printer's small buildplate for now.
- To make molds & castable versions in poured resin, should others show interest in the sculpt and wish to have one of their own. As 3D printing a few is fine, but casting resin is sturdier and more economical.
- To create different heads that will fit on this body!
- Maybe sculpt castable wigs too, since I hate finding tiny wigs!

Softwares Used:
Head - Modeled in Metasequoia via point-modeling
Body - Sculpted in ZBrush Core, Jointed in ZBrush Core
Chitubox - Slicing and supporting the model
Photon Slicer - To export compatible file-type for my 3D Printer

Materials used:
Anycubic Photon 3D Printer (Prints in resin via UV curing method.)
Anycubic Green UV Printing Resin
Dragon Resin White Opaque Printing Resin

Initial body sculpt took over a week of solid work in ZB

The 3D Printed doll, now with hair!

The 3D Printed doll, now with hair!

The initial body sculpt for the beginnings of a 3D Printable doll

The initial body sculpt for the beginnings of a 3D Printable doll

Sculpting detail in ZBrush

Sculpting detail in ZBrush

Head was modeled via Point-Modeling method in Metasequoia

Head was modeled via Point-Modeling method in Metasequoia

After many hours of work, the body is mostly jointed via Boolean operations in ZBrush Core

After many hours of work, the body is mostly jointed via Boolean operations in ZBrush Core

Setting up the parts for print in the slicer software

Setting up the parts for print in the slicer software

The 3D Printed parts, strung together with Elastic

The 3D Printed parts, strung together with Elastic

The 3D Printed parts, strung together with Elastic

The 3D Printed parts, strung together with Elastic

Making changes to the leg for better look and poseability

Making changes to the leg for better look and poseability

Head Mesh, created in Metasequoia via Point Modeling

Head Mesh, created in Metasequoia via Point Modeling

The Head Mesh imported into ZBrush and sliced via boolean operations

The Head Mesh imported into ZBrush and sliced via boolean operations

And example of posability.

And example of posability.

Version 2 leg

Version 2 leg

Version 3 legs

Version 3 legs